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Yennefer
Yennefer of Vengerberg
Home Stage Aretuza
Standard Special Alzur's Thunder
Side Special Farseers' Whip
Up Special Pyrokinesis
Down Special Wall of D'ao
Final Smash Chaos' Whim
Extra Skills Skjall's Calling
Franchise The Witcher
Game of Origin The Witcher III: Wild Hunt
Release Date of Origin May 18th, 2015
Other Appearances The Witcher Adventure Game
Gwent: The Witcher Card Game
Thronebreaker: The Witcher Tales
Submitted By: Jonno

Character Info[]

Yennefer of Vengerberg is a cunning sorceress who helped advise the Aedirn King, Demavend. She is the youngest member of the Council of Wizards, but by far its most powerful, and this scares them. Coming into magic from her time at Aretuza, she learns to hone-in on the powers of Chaos more than anyone in her time. She is Geralt of Rivia's true love and a mother figure to Ciri, as well as a close friend of Triss Merigold.

General Information[]

Entrance[]

Yennefer walks through a translucent portal that she has summoned through Alzur's Shield.

Kirby Hat[]

Kirby grows his own head of Yennefer's black locks. Ooh la la! He also wears her Obsidian Star necklace proudly beneath his chin.

Taunts[]

Up Taunt: Yennefer holds onto her medallion as it gently lifts upwards, glowing a soft blue.

Down Taunt: Flames billow beneath Yennefer's feet, and she looks on sternly, with a grimace.

Side Taunt: Yennefer snaps her fingers, sparking lightning between them. She smugly smiles and grunts, "Hmph."

Victory Poses[]

  1. Yennefer gazes looks ahead with a smirk, lightning held in both of her hands. She says, "We're all just vessels, and your use has run out."
  2. Yennefer lifts her hand up and nonchalantly eyes over her fingernails, saying, "I'm in no mood for jests."
  3. Yennefer walks towards the camera like she's walking away from something, smattering dust from off of her dress. She says with a sharp tongue, "That was hardly worth my time."

Moveset[]

Standard Special[]

Alzur's Thunder: A small thundercloud about the size of Kirby materializes just slightly to Yennefer's right, dropping a minute lightning bolt straight down and dealing meager shock damage. Charge it, though, and the thundercloud grows in size, amounting to about Bowser's size at full charge! It can also be telegraphed, allowing Yennefer to move it anywhere within a space roughly the size of Battlefield. Charge it up to any amount, and the cloud's function changes. Instead of dropping a sole bolt of lightning down, it will telegraph opponents' movements, honing-in on whoever is nearest and unleash a lightning bolt upon them! The bolt chases them; in a snap, it will have hit them if they do not dodge or shield in a timely fashion. A single bolt of lightning will emerge from the thundercloud regardless of charge, though its ferocity will vary greatly depending upon how long the cloud is charged. A fully-charged thundercloud will unleash a thick bolt of lightning that shakes the stage when it crackles, causing a brief earthquake, dishes out hefty knockback and can pierce shields with ease. After unleashing one thundercloud at full charge, Yennefer will find herself remiss with her connection to Chaos for a moment, tuckered out. It will take five seconds for her to get recollected and be able to use magic of this severity again.

Side Special[]

Farseers' Whip: Yennefer summons a malleable whip made of water, holding it in the palm of one hand and commanding its movements with the other. With enough momentum, the whip's tipper will activate, causing special, critical piercing damage towards opponents. It can be played with in a way similar to Sheik's Chain in Melee, though with more competitive options. Tilting the whip in the opposite direction of where you'd like for it to ultimately land for a few moments will produce a light charge, allowing for its greater mechanics to come into play and deliver considerable damage and knockback. This can be angled anywhere within a 360 degree arc. The firmer the charge, the further out the whip will travel, too; ultimately, it can make its way about five Kirbys out. Consider its high lag and take risk and reward into account for some cool moments! It's also very effective at edgeguarding, and can be used to douse flames, given its water element.

Up Special[]

Pyrokinesis: Yennefer lifts her arms upwards, and a collection of flames and dark magic gradually begin to envelope her from her torso down. A flaming tornado billows upwards, taking Yennefer with it as she stands commandingly at its base. The tornado can be tilted right or left. On the ground, it is always connected to the ground level as Yennefer ascends, rising about as high as four Bowsers in length at its apex. The flames and shadows can stack up into heavy elemental damage fairly quickly. The move itself is fairly fast-moving despite its initial build-up, allowing Yennefer to pace upwards in a quick amount of time. She will not enter freefall at the top of this move, and can also cancel out of it at any time. Yennefer can chain this move directly into her float, as detailed in Unique Traits.

Down Special[]

Wall of D'ao: Yennefer makes a lifting motion towards the earth, summoning a wall of solid rock about Bowser's size. The rock wall will stand firmly in place, protecting Yennefer from melee and projectile attacks alike. It has a heavy knockback percentage, being made of hearty stone, and therefore is considerably more difficult to knock over than Villager's Tree. It can be done, and if it is, it'll deal some pretty hefty damage to whoever's on the other side of it. Though, with the wrong move, there is also a chance that it might fall over on the one who had hit it! This is only the wall's first function, however. Pressing the down special inputs again will see Yennefer make a shoving motion, putting all of her might into willing the wall jettisoning straight forward. It will travel about three Bowsers in length before tipping over and falling to the ground, hurting anyone in its path, and especially anyone smashed beneath it, grounding them or breaking their shield. Yennefer (and others, for that matter) can also use it as an additional platform. If she uses the move in mid-air, it will be just that, and she will stand on top of it before making a light leap off as it falls fast towards the ground, crushing those beneath it.

Final Smash[]

Chaos' Whim: Yennefer smirks and laughs beneath her breath, rising her arms towards the air as she, too, begins to float upwards. While in this form, Yennefer cannot be damaged by any attack. A combination of dark, lightning, and fire magic begins to filter in from all sides of the stage, feeding into and swirling around Yennefer in several thick, fast-moving strands at once. As the move approaches its end, the magic being filtered into Yennefer will speed up, making the move more formidable and harder to dodge. If that weren't enough, pressing the special attack button during this process will allow any magic strands currently surrounding Yennefer to pulse, causing a sudden surge of heavy, additional damage to anyone close enough to her. Throughout, Yennefer acts as the move's center, with this powerful magic rising in a swirl both above and below her in a vertical, stage-spanning thread.

Extra Skills[]

Skjall's Calling: Yennefer makes a gentle motion towards the earth in front of her, pronouncing, "Come forth." A skeletal warrior dressed in one of several countries' armor will rise, crawling out with an otherworldly grunt. These knights of yesterday might wield a sword and shield, poleaxe, or flail, and will trail Yennefer at all times. Though, they are a little less quick, being made of nothing but rickety bone. After a few swipes of their weaponry, they will shamble to pieces, returning to the earth from whence they came. Of course, they might also be tackled down by a few well-placed attacks of your own. Though they are fragile, their attacks are powerful and will certainly leave a mark for the warrior before they disappear. Yennefer may use her necromancy to summon a fell warrior once every 10 seconds.

Unique Traits[]

Using her magic, Yennefer can follow up her jumps by stymieing her falls; holding up on the jump input will see Yennefer slow float back down to the earth, consumed by a soft, blue light. This is comparable to the Tanooki Leaf effect; eventually, this effect will also wear off, though it grants Yennefer upwards of 5 additional seconds of air. When she uses her shield, she activates Alzur's Shield, surrounded by a thin, translucent veil of air. She can also crawl.

Alternate Costumes[]

  1. Default
  2. Alternative Look - Yennefer's "alternative look" DLC costume from The Witcher III: Wild Hunt.
  3. Aretuza - Yennefer's dress from her studies at Aretuza.
  4. Dragonhunt - Yennefer's hunting garbs from her hunt with Geralt of Rivia.
  5. Sodden - Yennefer's dress from the Battle of Sodden.
  6. Vengerberg - Yennefer's dress from her time serving in Vengerberg.
  7. Villager - Yennefer's common garbs from before her transformation.
  8. Triss Merigold - Yennefer dons Triss Merigold's garbs.
  9. Keira Metz - Yennefer dons Keira Metz's garbs.
  10. Fringilla Vigo - Yennefer dons Fringilla Vigo's garbs.
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