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Super Scope |
|---|---|
| Franchise | Nintendo |
| Game of Origin | Super Scope 6 |
| Release Date of Origin | February 1992 |
| Other Appearances | N/A |
| Submitted By: | Zantok |
Item Info[]
Originally a peripheral for the Super Nintendo, the Super Scope is a light gun and was originally intended to be the successor to the NES Zapper. The Super Scope came bundled with the game Super Scope 6 which had 6 small games packaged inside of it that were meant to help people learn how to use the Super Scope.
Item Usage[]
The Super Scope can fire energy-based projectiles heralding back to its origins as a light gun. Quickly tapping the A Button can cause the Super Scope to fire a rapid series of tiny projectiles. The damage they deal is small, but it has the potential to add up if you can line them up against a single opponent. You can also charge up the attack in order for the “bullet” to be larger and deal more damage. The Super Scope comes with 72 rounds of ammo. Tapping the A Button will only use up a single charge per bullet. If you charge it up the larger bullets will consume 2, 4, 8, or 16 of your ammo units depending on how long you’ve charged up the shot.
