|
Elster |
|---|---|
| Home Stage | Red Dream |
| Standard Special | Type-75 Pistol |
| Side Special | EIN-12 Shotgun |
| Up Special | Liminalität |
| Down Special | Tool Slot |
| Final Smash | Song of Kolibri |
| Extra Skill | Rule of Six |
| Franchise | Signalis |
| Game of Origin | Signalis |
| Release Date of Origin | October 27th, 2022 |
| Other Appearances | N/A |
| Submitted By: | Kellyjelly |
Character Info[]
Elster (LSTR-512) is one of several types of Replika units, biomechanical humanoids assigned to assist pilots of Penrose ships sent out to search the cosmos for habitable planets. At one point however, Elster awakens to find the ship has crash-landed on a desolate snowy landscape. She eventually finds herself in the research and mining station S-23 Sierpinski, where various Replikas have been corrupted by a strange illness. Finding herself plagued by hallucinations and memories of a life that was never hers, all Elster has to go on are flashes of a familiar face and the memory of a promise she made.
General Information[]
Entrance[]
Elster appears in a glitching flash of red light before turning to face her opponent.
Kirby Hat[]
Kirby gains Elster’s dark hair, plus a dark metallic seam running underneath his eyes.
Taunts[]
Up Taunt: Elster reaches behind her ear to fiddle with her radio module, tuning it for a moment as a distorted frequency is heard.
Down Taunt: Elster leans forward slightly and uses her Eidetic Module to capture an image from her POV (see Victory Poses section).
Side Taunt: Elster takes out a photograph of a certain someone and stares at it, then puts it away.
Victory Poses[]
- Elster is seen from the side reading ‘The King in Yellow.’ She shuts it closed and looks up, staring offscreen into the distance.
- Elster stands motionless before a red background, staring directly into the camera; the word ‘SIEG’ occasionally flashes over her in white text.
- In conjunction with the Down Taunt, Elster is seen pressing a finger to her temple. Taking notice of the camera, she gives it a quick tap; the scene cuts out and is replaced by a fullscreen grayscale image of the most recent photo Elster captured from her POV during the match. This can lead to some amusing results, such as a dazed opponent after getting their shield broken. This screen won’t occur if no photo has been taken; to manually activate this scene, hold ‘down' on the Dpad after “GAME!” appears onscreen.
Moveset[]
Standard Special[]
Type-75 Pistol: Pressing B sees Elster ready a pistol and aim in front of her; she will automatically aim at the nearest opponent within a certain range. A red target appears over an opponent, slowly shrinking the longer Elster aims at them. Pressing B again fires the pistol; the shots will deal a bit more damage if more time is taken to aim. The red target will be X’d out if there is no line of sight, i.e. if a crate or other obstacle sits between Elster and her opponent. The player can move and jump while aiming, or press Shield to put the pistol away.
Side Special[]
EIN-12 Shotgun: Elster aims and fires a Shotgun horizontally. The damage and knockback is stronger at close range. Unlike her Standard Special, the Shotgun cannot be used to aim at opponents, making it better for surprise attacks. After 5 rounds, Elster must stop to reload the Shotgun which leaves her open for a few seconds - be careful when deciding to fire that last shot.
Up Special[]
Liminalität: Elster’s appearance briefly distorts before she rematerializes a short distance away. Upon relocating, Elster’s distorted reappearance will afflict damage on contact similar to moves like Farore’s Wind. You can hold the button to increase the distance and damage dealt, but doing so will also cause Elster to take more damage the longer it’s held; the maximum distance she can travel is about one and one-half lengths of Battlefield, making for superb recovery range but which also afflicts 20% damage to herself.
Down Special[]
Tool Slot: Elster uses the Tool she currently has selected. Tools have limited uses, and once one is depleted the next will automatically become selected, though Elster can manually select which one she wants to use (see Extra Skill section). The default Tool order is:
- Disposable Stun Prod - 4 uses. Elster withdraws an electric prod and holds it out in front of her. This prod creates an electrical spark that arcs out a short distance to stun nearby opponents; direct contact with the prod is even more effective, causing a grounded opponent to enter a crumpled state. This can allow Elster to follow up with an attack before the opponent can recover, making it a prime setup for KO’s at high percent.
- Thermite Flare - 3 uses. Elster lights a flare and sets it on the ground, which remains onstage for 15 seconds. Any opponent who touches it will be set on fire, making them repeatedly flinch and take damage for a few seconds. It can work as a stage control option, or used in conjunction with other Tools such as the Stun Prod - try setting a flare on top of a crumpled opponent before they can get up, for example.
- Flare Gun - 2 uses. Elster aims and fires a Signal Flare Shell horizontally, which travels the full length of Battlefield. After hitting an opponent, there is a brief delay before it ignites and sets the opponent on fire, functioning similar to the Thermite Flare but dealing more damage.
- Repair Patch - Single use, and selected by default. Elster opens and applies a Coagulant K patch to her forearm. This patch will remain active for 20 seconds, healing 1.1% damage every 2 seconds. It’s not a huge amount, but it could make all the difference.
- Repair Spray - Single use. Elster sprays expanding construction foam onto herself, which begins healing her for 30 seconds at a rate of 1.8% damage every 2 seconds. It’s more effective than the Repair Patch, but takes a moment to apply. Additionally, only the Healing Patch or the Repair Spray can be active at any given time, meaning Elster cannot use one while being healed by the other.
- Autoinjector - Single use, and only becomes available when Elster is on her last Stock. If Elster has the Autoinjector equipped and is KO’d or SD’s, the match will appear to be over (“GAME!”). However, the screen will glitch out and cut to a closeup scene of Elster lying on the ground. Her eyes shoot open as her system reactivates - the match isn’t over yet! The fight instantly resumes as it left off, with Elster recovering 30% damage from when she’d been KO’d plus a brief moment of invulnerability. If playing on Stamina Mode, Elster will instead reactivate with 30 HP. Be mindful that the Autoinjector will not be available during Sudden Death.
Final Smash[]
Song of Kolibri: Upon activation of the zoom-in cut, Elster winces and clutches her head as a random radio frequency number flashes onscreen; the camera pulls out partway and switches to a fixed camera mode, revealing 5 corrupted Kolibri (KLBR) illusions have spawned within the frame. This Final Smash functions as a ‘minigame’ for Elster and her opponent(s). The swollenheaded Kolibris go haywire as their bioresonance generates a devastating effect that worsens the closer opponents are to them; German text, Japanese Kanji, UI elements, and images of The Isle of the Dead all blend in a chaotic mess of visual noise. The overstimulation will cause opponents to continuously receive damage, with the effects worsening the closer they are to a Kolibri. Elster won’t be immune to the assault either, though she’ll suffer considerably less damage over time.
During the next 10 seconds, opponents can move freely and have the opportunity to search for and destroy the real Kolibri, which will also destroy its other illusions and cancel the attack. Meanwhile, Elster will remain in place, immune to opponents’ attacks; if 10 seconds pass and the correct Kolibri hasn’t been finished off, Elster will automatically aim and fire her Flare Gun loaded with a Grenade Shell (regardless if the Flare Gun is available or not) and blast the real Kolibri, causing an explosion that has stronger knockback the closer an opponent is. Elster can cancel the Final Smash at any time by pressing B to fire at the real Kolibri - it becomes a game of deciding when to pull the trigger, ideally maximizing the damage opponents receive before they can cut the move short.
Extra Skill[]
Rule of Six: The Rule of Six states that Replikas must “keep their pockets empty and their bags light,” and should carry no more than 6 items on their person at a time. Normally the Pistol, Shotgun and Stun Prod would be counted among those six, but special exceptions are often granted in the realm of Smash.
By holding Shield+B, a digital menu appears above Elster as she considers which Tool to equip. Move left and right to scroll between Tools, and press A or B to confirm, or Shield to cancel the selection. Elster’s inventory will fully replenish upon being KO’d. You can see which Tool Elster has equipped via an icon next to her damage percentage.
Unique Traits[]
Elster is capable of crawling.
When over 100% damage, Elster’s standing animation changes to have her slightly hunch over and press a hand to her side (this is purely cosmetic and does not affect her speed or damage output).
If you pause the game and zoom in on Elster when in a neutral state (not taking damage, being knocked back, etc.), her eyes will track the camera, even if the player moves it around.
Alternate Costumes[]
- Default
- Eule - White chestpiece, legs and highlights, based on Eule units
- Mynah - Dark gray frame, gray chestpiece and beige highlights, based on Mynah units
- Kolibri - Crimson chestpiece and highlights, based on Kolibri units
- Isa Itou - Green frame, white chestpiece, orange highlights and brown hair, based on Isa Itou
- Falke - Gold chestpiece and highlights, based on Falke
- {THIS SPACE INTENTIONALLY LEFT BLANK} - White frame, chestpiece and hair, based on {THIS SPACE INTENTIONALLY LEFT BLANK}
- LSTR Combat Armour - Alt costume of white chest armour and blue highlights, based on LSTR Combat Armour






