Smashtopia Wiki

Use this page as an example when creating a Character Submission for Smashtopia.

Insert Image Here
Character Name
Home Stage The Home Stage for your character (Optional)
Standard Special Name of Character's Standard Special
Side Special Name of Character's Side Special
Up Special Name of Character's Up Special
Down Special Name of Character's Down Special
Final Smash Name of Character's Final Smash
Extra Skill Name of Character's Extra Skill (Optional)
Franchise Franchise this Character belongs to
Game of Origin First game this character appeared in
Release Date of Origin Release date of their first game
Other Appearances Other games this character
has appeared in
Limit to 3
Submitted By: Your Username

Character Info[]

Insert some brief information about this character

General Information[]

Entrance[]

The Entrance this Character makes when starting the battle.

Kirby Hat[]

How Kirby appears after absorbing this Character's ability

Taunts[]

Up Taunt: What this character's Up Taunt is.

Down Taunt: What this character's Down Taunt is.

Side Taunt: What this character's Side Taunt is.

Victory Poses[]

Number between 2-5 different Victory Poses that this Character makes after winning a fight. Feel free to include a Losing Pose as well!

Moveset[]

Standard Special[]

MOVE NAME: Details of how this character's Standard Special works.

Side Special[]

MOVE NAME: Details of how this character's Side Special works.

Up Special[]

MOVE NAME: Details of how this character's Up Special works.

Down Special[]

MOVE NAME: Details of how this character's Down Special works.

Final Smash[]

MOVE NAME: Details of how this character's Final Smash works.

Extra Skill[]

MOVE NAME: Details of how this character's Extra Skill works. Optional Field. See below for details

For Smashtopia, Zantok has decided to create a new move for every character that he creates. Each Smash Bros. game has introduced a new way to attack. Melee brought us Side Specials, Brawl gave us Final Smashes, and Smash 4 introduced us to Custom Movesets. It's unknown how this new move would be executed in the Smash Bros. format, but for the most part these moves take inspiration from the Character Traits from Injustice. In Injustice hitting a certain button would unleash a special skill by that character. It can be a status buff, imbuing your attacks with an additional effect, completely changing your moveset such as Zelda/Sheik, or even just be a completely different attack. This new form of attack cannot be used in rapid succession. Most have a cool down that must be respected before you can use it again but a few have their own unique rules as to when and how they can be used. In Smashtopia, Zantok calls this new move the Extra Skill. Anyone can include an Extra Skill field for their characters if they desire, but it is an optional field.

Full Moveset[]

Everything in the Full Moveset heading is an Optional Field.

Regular Attacks:[]

Neutral Attack: What happens when the normal attack button is pressed.

Forward Tilt: What happens when the normal attack button is pressed while tilting the control stick forward.

Up Tilt: What happens when the normal attack button is pressed while tilting the control stick up.

Down Tilt: What happens when the normal attack button is pressed while tilting the control stick down.

Dash Attack: What happens when the normal attack button is pressed while dashing.

Smash Attacks:[]

Forward Smash: What happens when a Smash Attack is activated while the control stick is tilted forwards.

Up Smash: What happens when a Smash Attack is activated while the control stick is tilted up.

Down Smash: What happens when a Smash Attack is activated while the control stick is tilted down.

Aerial Attacks:[]

Neutral Aerial: What happens when the normal attack button is pressed in the air.

Forward Aerial: What happens when the normal attack button is pressed in the air while the control stick is tilted forwards.

Back Aerial: What happens when the normal attack button is pressed in the air while the control stick is tilted backwards.

Up Aerial: What happens when the normal attack button is pressed in the air while the control stick is tilted up.

Down Aerial: What happens when the normal attack button is pressed in the air while the control stick is tilted down.

Throws:[]

Grab: What happens when the player is trying to grab their opponent.

Pummel: What happens when the normal attack button is pressed after grabbing an opponent.

Forward Throw: What happens when the control stick is tilted forwards after grabbing an opponent.

Back Throw: What happens when the control stick is tilted backwards after grabbing an opponent.

Up Throw: What happens when the control stick is tilted up after grabbing an opponent.

Down Throw: What happens when the control stick is tilted down after grabbing an opponent.

Floor Attacks:[]

Front Floor Attack: What happens when attacking after falling on the stage and lying face up.

Back Floor Attack: What happens when attacking after falling on the stage and lying face down.

Tripped Floor Attack: What happens when attacking after having tripped on the stage.

Edge Attack: What happens when attacking after grabbing the ledge of the stage.

Unique Traits[]

This is a place where you can include any unique mechanics or abilities that a character has. The ability to Wall Jump as well as Lucario's Aura mechanic would both fit under here. Optional field.

Alternate Costumes[]

A numbered list of the different Alternate Costumes this Character has. Can be simple recolors as well as outfit changes. Optional Field.

Other Notes[]

Any other notes that you would like to mention about this Character.