|
Banjo & Kazooie |
|---|---|
| Home Stage | Spiral Mountain |
| Standard Special | Egg Firing / Breegull Blaster |
| Side Special | Wonderwing |
| Up Special | Shock Spring Jump |
| Down Special | Rear Egg |
| Final Smash | The Mighty Jinjonator |
| Extra Skill | Mumbo Magic |
| Franchise | Banjo-Kazooie |
| Game of Origin | Diddy Kong Racing |
| Release Date of Origin | November 21st, 1997 |
| Other Appearances | Banjo-Kazooie |
| Banjo-Tooie | |
| Banjo-Kazooie: Nuts & Bolts | |
| Submitted By: | Zantok |
Character Info[]
Banjo and Kazooie, the legendary Bear and Bird themselves! These two live together in Spiral Mountain along with Banjo’s sister Tooty. While Banjo was content to lay about and do nothing all day, Kazooie and Tooty kept trying to push him to go off on an adventure. Banjo however would only decide to get out and venture out into the world when Squawks the Parrot dropped by with a letter from Diddy Kong requesting his help to drive Wizpig off of Timber’s Island. Banjo agreed, even if the racing around in a go-kart wasn’t exactly something he was interested in. Banjo went right back to being a lazy bear afterwards however, until the day that Kazooie and Tooty FINALLY managed to get him to go on an adventure with them. Unfortunately on that same day Tooty was kidnapped by Gruntilda which led Banjo & Kazooie to venture off together to defeat Gruntilda and rescue Tooty.
General Information[]
Entrance[]
The silhouette of a Jiggy will appear in the stage’s backdrop as it spirals and gradually shrinks down in size. As the Jiggy is in motion Banjo & Kazooie will leap out from its dark abyss before bowing twice to either side of them. As the Jiggy is spiraling you can hear a quick slide whistle-like descending sound like when transitioning from one area to the next in Banjo-Kazooie.
Kirby Hat[]
Kirby wears Banjo’s backpack on his back. This backpack also comes with a plush toy of Kazooie who can be seen poking out from the backpack.
Taunts[]
Up Taunt: Banjo will stretch his arms up above his head as Kazooie pops her head out of Banjo’s backpack and yawns.
Down Taunt: Banjo will bow twice to either side of him as he says his signature “Guh-huh!”
Side Taunt: Kazooie will pop out of Banjo’s backpack as the two give each other a joyful look. Banjo will then give a thumbs up towards the camera while Kazooie flaps her wings.
Victory Poses[]
- Banjo will take out a Jiggy from his pocket, which the camera will follow closely for a moment, before tossing it up just above his head as it flips through the air. Banjo will leap up and catch the Jiggy out of the air before posing with it held out towards the camera before giving a big ‘ol thumbs up towards the screen. Kazooie will be posing alongside Banjo all through as she moves her wings to accompany Banjo’s movements.
- Banjo will march in place for a short bit, as if being addressed by Jamjars, before bowing twice to either side of him and saying “Guh-huh!” as he does. Kazooie will alternate sticking her head out from the backpack in the opposite direction of Banjo’s movements during his march before briefly retreating back into the backpack and reappearing during Banjo’s second bow as she spreads her wings wide.
- Banjo and Kazooie will both be dancing around together (though with Kazooie still in the backpack) as the two play along with their victory music using their respective instruments. At the end of their tune the two will strike a pose together similar to their pose during the end of the intro movie in Banjo-Kazooie.
Moveset[]
Standard Special[]
Egg Firing / Breegull Blaster: When just tapping the special button Banjo will get down on all fours as Kazooie spits out an egg in front of her. Kazooie’s eggs will bounce forwards along the round and can travel a distance about equal to half of Final Destination before they break apart. Kazooie can be made to fire these eggs repeatedly, but doing so is rather slow. This plus the fact that the eggs get weaker the further they travel makes this move best suited for stage control.
Alternatively, by holding down the special input at the start, Banjo will take Kazooie out of his backpack and use her like a gun as the two use their Breegull Blaster technique. When Kazooie fires eggs in thai way the player can press either attack buttons to fire smaller and weaker eggs in a straight line which only fly for about a third of Final Destination. While eggs from Egg Firing get weaker the further they travel, Breegull Blaster eggs will instead get weaker the more eggs you fire in succession. They get weaker starter with the 7th egg and then weaker again after the 12th with all following eggs inflicting the same minor amount of damage. Banjo is capable of running and jumping freely while using the Breegull Blaster can is even able to turn around so long as he’s not currently firing. Banjo however is not able to dash while using the Breegull Blaster but to make up for this Banjo’s walking speed is 10% faster than normal. Shield or Crouching will cause Banjo to put Kazooie back into his backpack and end this move.
Side Special[]
Wonderwing: Kazooie will cover up Banjo with her magically charged wings as Banjo dashes forward at high speed. This move grants full invincibility to Banjo during the dash including immunity to most Final Smashes that don’t involve grabbing the opponent. This move isn’t without its weaknesses however as Banjo can be grabbed out of it (inflicting just 0.25x damage to the grabber) and its high startup and ending lag make it rather punishable if the move misses or gets shielded. Additionally, Banjo & Kazooie are only able to use Wonderwing up to 5 times per stock which is represented by 5 Golden Feathers displayed down by their damage percent. If Banjo & Kazooie get interrupted at the start of the attack however they won’t consume one of their Golden Feathers. When Banjo & Kazooie attempt to use this move without having any Golden Feathers they will stumble over causing Banjo to faceplant on the ground. If fighting in a Stamina Match, the number of Golden Feathers that Banjo & Kazooie get will vary depending on how much their starting HP is.
Up Special[]
Shock Spring Jump: A Shock Spring Pad will spontaneously appear below Banjo & Kazooie and launch them up into the air. The longer the special button is held down the higher into the air the duo will fly. If this special is activated in the air then the spring will fall down after its used and can deal a small amount of damage to fighters that it hits. Unlike some similar Up Specials, when the Shock Spring Pad lands on the ground it will disappear and can’t be used by any other fighter.
Down Special[]
Rear Slap: Banjo will bend over as Kazooie pops out of his backpack to lay a Grenade Egg out behind her and Banjo. The Grenade Egg will bounce around in a slightly unpredictable pattern for about 2 seconds before it explodes. The egg will also explode on contact with an opponent and only one Grenade Egg can be on the stage at a time. If this special is used while a Grenade Egg is already on the stage then Kazooie will just pop her head out of the backpack and shake her head “no” at the camera. These Grenade Eggs can be picked up and thrown as if they were an item allowing them to be used against Banjo & Kazooie. While these eggs deal a decent amount of damage, they do very little knockback. When used in the air Banjo & Kazooie will halt slightly in the middle of the air as they fire the Grenade Egg before they continue with their momentum.
Final Smash[]
The Mighty Jinjonator: A tall statue of the Mighty Jinjonator will erupt out of the ground in front of Banjo & Kazooie. Any fighter that is hit by the statue will be knocked upwards and into a cinematic cutscene. This cutscene will begin with the statue breaking apart to reveal that it wasn’t a statue at all, and the Mighty Jinjonator was inside the statue all along! The Mighty Jinjonator will then fly up into the air and summon a small group of Jinjos which loyally follow behind. The Mighty Jinjonator will ram itself into the fighters from multiple angles as it strikes them several times before one final slam comes at the fighters from the side and knocks them out of the cinematic and flying off the stage.
Extra Skill[]
Mumbo Magic: When activating this Extra Skill a chant of “Eekumbokum” can be heard as Mumbo Jumbo channels his magics offscreen in order to temporarily transform Banjo & Kazooie into a new form. There are five possible transformations that Banjo & Kazooie can undergo with each one lasting about 10 seconds and chosen at random. Activating the Extra Skill a second time will end a transformation early, however once a transformation has ended there is a 5 second cooldown before this Extra Skill can be activated again. The different transformations and their abilities are as follows:
- Walrus - Banjo will turn into a walrus and have poor movement speed and jumps as long as he is transformed. Pressing the A button as a walrus will have Banjo attack with his tail and tusks while pressing the B button as a walrus will have Banjo breathe out a short range ice breath attack which has a small chance to freeze opponents.
- Pumpkin - Banjo will turn into a pumpkin, becoming smaller in size and harder to hit. Banjo’s movement as a pumpkin is also altered as his walking/running animations become him hopping forwards as a pumpkin. Pressing the A button as a pumpkin will have Banjo quickly spin in place for a very short-ranged and weak attack while pressing the B button as a pumpkin will have Banjo quickly expand his pumpkin body out just a bit and counter any melee or ranged attack that hits him in that moment. Melee attacks have the attacker knocked back a short distance as they take damage while ranged attacks get sent back at their sender with an increased amount of damage. Banjo takes no damage from this counter.
- Bee - Banjo will turn into a bee, becoming smaller in size and harder to hit. Banjo’s movement is heavily altered as a bee as he cannot walk, run, or jump around the stage. Pressing the A button as a bee will have Banjo fire a bee stinger forwards for moderate damage. Holding down the B button as a bee will allow Banjo to fly through the air. Pressing the left or right button will adjust Banjo’s flight path while letting go of the B button will cause Banjo to descend. Banjo is capable of firing stingers while flying and in fact he is able to fire them faster while flying as opposed to when standing on the ground.
- Stony - Banjo will turn into a stony, which is a smaller stone version of himself. As a Stony, Banjo will have poor movement speed and jumps as long as he is transformed. Pressing the A button as a stony will have Banjo perform a slow, yet powerful, uppercut attack with one of his stone arms. Pressing the B button as a stony will cause Banjo to perform a shoulder charge as he takes off along the platform to ram into an opponent. Stony’s uppercut and shoulder charge inflict the most damage of all of the attacks from Banjo’s transformations.
- Washing Machine - Banjo will turn into a washing machine which, perhaps curiously, actually increases Banjo’s movement speed as he now has wheels that he can roll on, although its jumping capabilities are hindered. Pressing the A button as a washing machine will cause Banjo to open his front door with considerable force which can smack into fighters in front of Banjo to damage them. Alternatively this door can destroy weaker projectiles if it opens at just the right time for the door to hit them. Pressing the B button as a washing machine will cause Banjo to fire out some of his underwear from the front door with one pair of underwear per press. While the first pair of underwear will travel in a straight line for a short distance, repeated firings of underwear will fly out in more of a haphazard spreadshot pattern making this attack hit in a shot-range, but wide cone as opposed to just a straight shot projectile.
Unique Traits[]
Banjo & Kazooie are able to jump one additional time in the air and is done by Kazooie using her Feathery Flap technique. When Banjo & Kazooie dash around the stage, the two of them will flip positions with Kazooie using Talon Trot to run around the stage with Banjo on her back. This dash is one of the few times that Kazooie has a hurtbox as normally only Banjo has a hurtbox. The only other time Kazooie can be attacked is during Banjo & Kazooie’s Up Tilt.
Alternate Costumes[]
- Default
- Mumbo Jumbo & N&B Kazooie - Banjo’s fur will become pink and his backpack will become a slightly darker shade of blue to resemble Mumbo Jumbo. Kazooie will take on a brighter orange and yellow color palette to resemble her color scheme in Banjo-Kazooie: Nuts & Bolts.
- Bottles & Heggy - Banjo’s fur will become black, his backpack will be a dirty yellow, and his shorts dark orange to resemble Bottles. Kazooie will become blue and purple to resemble both Heggy as well as one of her color alts in Squawkmatch.
- Tooty & Chained Breegull - Banjo’s fur will take on a slightly reddish tint, his backpack will be yellow, and his shorts will be blue to reference his sister Tooty. Kazooie will become dark purple and pink to resemble both a Chained Breegull as well as one of her color alts in Squawkmatch.
- Boggy & Gentoo Penguin - Banjo’s fur will become white, his backpack will be brown, and his shorts red to resemble Boggy. Kazooie will become black and white to resemble an actual Gentoo Penguin.
- Squawkmatch & Terry - Banjo’s fur will become yellow, his backpack green, and his shorts a dark orange to reference one of his color alts in Squawkmatch. Koozie will become brown and pale yellow to resemble Terry.
- Logo Colors - Banjo’s fur will become light blue and his backpack brown while Kazooie becomes red and pink so that the two of them resemble the colors in the Banjo-Kazooie logo and their Split-Up Pads. Additionally, Banjo resembles one of his color alts from Squawkmatch.
- Gruntilda - Banjo’s fur will become black, his backpack brown, and his shorts striped purple and pink. Additionally, Banjo’s skin will become green. Kazooie will become purple and dark purple while her beak and talons become green. All of this to make Banjo & Kazooie to resemble Gruntilda.
- Timber & Pipsy - Banjo’s fur will become orange, his backpack black, and his shorts white to reference Timber. Kazooie will become yellow and red to resemble Pipsy.
- Color Swap - Banjo’s fur will become red and his backpack yellow. Kazooie will become brown, blue, and yellow as the two reference each other.








